Euphonix MixView CS3000 Bedienungsanleitung Seite 3

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Seitenansicht 2
TABLE OF CONTENTSTABLE OF CONTENTS
TABLE OF CONTENTSTABLE OF CONTENTS
TABLE OF CONTENTS
SECTION 1 : FADER ENHANCEMENTS ..................... 1 - 3
Fader Names ........................................................................................ 1 - 3
Fader dB Level Displays ..................................................................... 1 - 4
Fader Swap ........................................................................................... 1 - 4
Backstop Pre Fader Listen (PFL) ....................................................... 1 - 5
SECTION 2 : MONITORING ENHANCEMENTS ............. 1 - 7
Monitor Set Status Lock ..................................................................... 1 - 7
Monitor Source Grouping................................................................... 1 - 7
Monitor Level Linking .......................................................................... 1 - 8
Source Grouping and Level Linking Menu Indicators ............................................. 1 - 8
SECTION 3 : SNAPSHOT ENHANCEMENTS ................ 1 - 9
Snapshot List Management ............................................................... 1 - 9
Merging Snapshot Lists .................................................................... 1 - 10
Bouncing Snapshots Between Existing Titles ...................................................... 1 - 10
Merging Lists Between Titles ............................................................................... 1 - 10
Create a set of utility type Snapshots................................................................... 1 - 10
SECTION 4 : MISC ENHANCEMENTS ......................1 - 11
Dynamics Headroom Extension ...................................................... 1 - 11
Multiple Console Solo Linking ......................................................... 1 - 11
Project Dates ...................................................................................... 1 - 12
Stereo EQ Linking............................................................................... 1 - 12
Copying linked EQs ................................................................................................ 1 - 12
Automating linked EQs .......................................................................................... 1 - 13
I/O and DSC Status Lock .................................................................. 1 - 13
Cue Skip............................................................................................... 1 - 13
The LIST Key ....................................................................................... 1 - 14
SECTION 5 : AUTOMATION ENHANCEMENTS ............1 - 15
Automated Punch-in/out .................................................................. 1 - 15
On-the-Fly Punch-in/out ................................................................... 1 - 15
Loop mode ............................................................................................................. 1 - 16
Build mode............................................................................................................. 1 - 17
A Note On .............................................................................................................. 1 - 17
Out vs. P-Out........................................................................................................ 1 - 17
Automation Glide ............................................................................... 1 - 18
Desk Automation Glide ......................................................................................... 1 - 18
CUBE Automation Glide ........................................................................................ 1 - 18
CUBE Aux Send Automation ............................................................ 1 - 19
CUBE Panner Automation ................................................................ 1 - 19
Abs vs. Trim ........................................................................................................... 1 - 19
All Punch and All Clear.......................................................................................... 1 - 20
CUBE Automation Editing ................................................................. 1 - 20
Cutting Automation Moves ................................................................................... 1 - 21
Copying and Bouncing Automation Moves ........................................................... 1 - 22
Enhanced Pass Control Show System ........................................... 1 - 23
Track Panner ...................................................................................... 1 - 23
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